Players Find Arc Raiders Crafting System Restrictive and Confusing

Many in the community say they expected full access to unlocked blueprints at all crafting tables—but that’s not the case.

Many Arc Raiders players have recently spotted a confusing issue in the game’s crafting system. After unlocking the crafting skill, players expected access to all types of gear and utilities. However, some items—such as the Noisemaker and Flame Spray—can only be crafted on the surface, known as Topside, and not at the crafting table in Speranza. This limitation has led to widespread discussion within the community as players question why the system works this way ARC Raiders blueprints buy.

The restriction raises a key question: if the crafting skill unlocks the ability to make certain items, why can’t those items be crafted everywhere? Instead, players must travel between different zones to produce specific equipment, which feels counterproductive in a system that’s meant to promote efficiency and progression.

This inconsistency stands out even more because Arc Raiders is built around crafting, scavenging, and exploration. Ideally, crafting should feel smooth and intuitive, but dividing it between the Speranza base and Topside locations interrupts the game’s flow. Some players suggest the design may be intentional, encouraging active exploration across environments. Still, for many, it simply feels like an unnecessary barrier for players who prefer convenience and strategic planning.

Items such as the Noisemaker and Flame Spray provide a vital tactical advantage during raids and survival encounters, making it reasonable to assume that unlocking their crafting skill should also unlock their blueprints for use at any crafting table. Community feedback strongly supports this adjustment, suggesting it would make crafting more coherent and enhance base management without reducing gameplay depth.

Most players agree that once a crafting skill is mastered, the related blueprints should automatically become available at the Speranza crafting table. Doing so would streamline operations, reduce travel back and forth, and make progression feel more rewarding. Until updates address the issue, players are left to craft certain utilities Topside while relying on their base table only for standard gear and upgrades.

Whether this limitation is a design oversight or a deliberate balancing choice, it continues to spark debate in the Arc Raiders community. A more unified crafting system would likely strengthen both convenience and immersion. For now, many players find the situation oddly restrictive and hope future updates will bring a smoother, more consistent crafting experience across all locations.


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