Arc Raiders Week 7 Trial Guide

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Arc Raiders Week 7 Trials challenge players to rack up points across five main objectives—destroying Ticks, Fireballs, and Pops; searching Supply Drops; damaging Wasps; damaging Bastions; and damaging Queens or Matriarchs. Players can unlock three stars and epic rewards when reaching level 15 or higher ARC Raiders Coins. These trials push squads and solo players alike to focus on specific ARC robots in crowded areas, while map conditions like Night Raid, Electromagnetic Storm, Hidden Bunker, or Locked Gate can double points for efficient farming.

Start with destroying Ticks, Fireballs, and Pops, which is usually the easiest part. These unarmored enemies tend to appear indoors, so places like Stella Montis—especially Assembly, Medical Research, Lobby, or Cultural Archives—are ideal. Fireballs float around rooms, Ticks dart around corners, and Pops burst from vents. Any dependable weapon, such as a free SMG or rifle, works well. With the right pace, three stars can be earned in just a few minutes.

Searching Supply Drops requires a slightly different approach. Fire flares to summon parachuting probes on maps like Buried City or Spaceport (avoid Stella Montis), then loot three containers while managing incoming chaos. Bring smokes and a mid-range weapon like Renegade for cover, moving quickly between drops while avoiding reinforcements. Solo players benefit more from speed than greed. Night or Storm events boost points even further, and in squads, marking locations helps chain multiple searches efficiently, letting teams rack up three stars without wipes.

Damaging Wasps is all about outdoor combat. Target the central bodies rather than thrusters to get maximum points before destroying them. High ground in Spaceport towers or with Snitch Scanners draws reinforcements, which can spawn extra Wasps. Deploy traps for safety and use Wolfpack Grenades on clusters. Focus on thruster weak points first to ground them, then unload on cores during 2x point events. Peeking from high perches consistently yields huge damage tallies, while Deadline deployments are excellent for clearing groups and climbing leaderboards.

Bastions require attention to weak spots on legs and bodies, and using Deadlines or Wolfpack Grenades gives the best results—head-only attacks won't net full points. They reliably spawn in areas like Blue Gate tunnels north of Checkpoint or the Stella Montis Loading Bay bottom floor. Trench Tower or Container Storage offer chances for multiple kills. During Night Raids, dropping ordnance from high positions while healing through retaliation helps solo players bunker safely. Securing five or more kills usually grants three stars, and squads share progress for smoother completion.

Queens and Matriarchs are the toughest challenge, demanding both range and sustain to survive their heavy barrages. Bring healing supplies, maintain roughly 15-minute engagements, and take advantage of Harvester or Matriarch minor conditions. Hook onto high positions, destroy top plates, and stack Deadlines on their cores while waiting for recharge. Since Deadlines are limited to one per day, prioritize survival with smokes and elevation buy ARC Raiders Boosting.

Week 7's trials reward aggression balanced with positioning, paving the way for epic loot and preparing for future Expeditions. By farming smart, surviving tough encounters, and extracting efficiently, players can dominate the leaderboard and make the most of these challenges.


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